GTA 6 guide

GTA 6 Police and Wanted System: Pursuit Evidence Map

At a glance

What does the footage establish about GTA 6 police?

Use this pursuit evidence map to separate visible police response and wanted UI from unconfirmed witness, recognition and cooldown rules. The Extended Look demonstrates armed response, wanted stars, a multi-stage vehicle pursuit, temporary loss of visual contact, a later vehicle change, and additional police chases. It does not publish a formal witness model, maximum star count, recognition logic, arrest rules, or a general method for losing police.

A timestamped reconstruction of police response, wanted UI, visual contact, pursuit changes, and the rules Rockstar still has not explained.

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Official GTA VI Trailer 2 frame featuring an armored response vehicle.Image: Rockstar Games

Police response and pursuit sequence

Swipe left or right to see the rest of the table.

Each row separates the visible police event from the general wanted-system rule it cannot prove.
FeatureVisible eventSupported conclusionUnsupported rule
03:49–05:28 · task-force entryPolice enter the occupied building and engage Jason and Lucia during the pickup sequence.YesA criminal mission can escalate into armed indoor police response.The trigger, reporting delay, force threshold, and officer-memory rules are not shown.Unknown
13:28–14:33 · active getawayPolice pursue while a passenger fires and wanted stars remain visible; an aerial unit joins the response.YesThe presented build uses a star-based wanted state and escalating response units.The final maximum, star thresholds, spawn logic, and player-choice roles are not defined.Unknown
14:33–15:47 · alley and visual contactThe vehicle hides in an alley, re-enters the pursuit, and police later lose visual contact.YesVisibility changes during this edited mission escape.No search zone, line-of-sight formula, recognition model, or cooldown duration is explained.Unknown
15:54–16:43 · vehicle changeThe crew abandons the first vehicle and transfers into another before treating the escape as a test.YesA vehicle switch is part of this mission's escape plan.The shot does not prove that any vehicle change clears police recognition in free roam.Unknown
18:04–18:10 · motorcycle pursuitMotorcycle movement is followed by a separate police pursuit shot.YesPolice pursuit also appears outside the longer getaway sequence.The edit does not reveal the crime, alert trigger, or escape result.Unknown
18:16–18:21 · phone filming and pursuitAn NPC uses a physical phone to film Lucia while actual police activity continues in the surrounding sequence.YesCivilian recording and police response coexist in the presented scene.The shot does not establish a formal witness report, automatic upload, identification, or alert mechanic.Unknown
Dazed access preview · no video timestampThe reporter says openly carrying a rifle prompts a response and actions have consequences.PartialThis is attributable context for world reactions.It is not a named developer quotation or a published witness, search, or wanted-trigger specification.Partial

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Extended Look Recap

Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.

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gameplay

Missions & Jobs

Find each substantial job by timestamp, people, objective, escalation, and the mission details Rockstar has not named.

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gameplay

Gameplay

Find the player-controlled actions in Rockstar's PS5 footage and follow each system to its dedicated evidence page.

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gameplay

Activities & Mini-Games

Look up each demonstrated activity, its timestamp, participation cue, classification, and the rules Rockstar has not published.

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