GTA 6 guide

GTA 6 Missions and Jobs Shown in the Extended Look

At a glance

What GTA 6 missions and jobs has Rockstar shown?

The Extended Look demonstrates at least three substantial job structures: a stash pickup that becomes a police raid and escape, a stolen-car delivery that becomes a getaway test and vehicle switch, and a security assignment that escalates into a large office attack. It also shows a quiet solo job, store and jewelry robberies, and references to future criminal work. Rockstar has not published the final mission list, count, order, replay rules, or a complete heist system.

A timestamped, spoiler-light guide to the stash-house pickup, quiet solo job, getaway test, security assignment, robberies, and mission rules Rockstar still has not explained.

Published
Updated
Fact reviewed
Spoilers
No story spoilers

At 10:48 in Rockstar's Extended Look, a social meeting turns into a one-person job offer.Image: Rockstar Games

Key facts

Primary evidence
26:48 official PS5 gameplay
Long jobs shown
Three multi-stage sequences
Playable structure
Joint + split roles shown
Crime types
Pickup, escape, security, robberies
Final mission list
Not announced

What is confirmed, shown, reported, and still unknown

Five evidence levels after Rockstar's August 27 Extended Look and accompanying preview
FeatureEvidence and limitsHow to read it
Rockstar explicitly confirmedRockstar says the full 26:48 Extended Look was captured entirely from in-game footage on PlayStation 5; Rockstar's official edition synopsis also says Jason and Lucia are drawn into a criminal conspiracy after an easy score goes wrong.YesRockstar statement
Official gameplay showsOfficial gameplay shows a stash-house pickup and raid from 00:00–05:55, a one-person quiet job offered around 10:47, a car-delivery and getaway test from 12:32–16:43, and a security assignment that becomes an office attack from 19:04–25:41.YesDemonstrated action
Visible, but not explainedObjective dialogue, companion commands, separate playable roles, wanted escalation, vehicle switching, phone coordination, entry prompts, and mission transitions are visible, but their controls, branching, failure states, rewards, and replay rules are not explained.PartialRules not published
Reported from Rockstar previewDazed's Rockstar access preview reports that Jason and Lucia can be played together or independently, which fits the joint and split job sequences; the wording is journalist narrative rather than a direct developer quotation.PartialAttributed preview reporting, not a direct Rockstar quote
Still unconfirmedRockstar has not published a mission count or ordered list, confirmed mission replay, labeled these sequences as final mission names, explained heist planning depth, or announced radiant jobs, procedural contracts, branching outcomes, Online missions, or every reward.UnknownNo official confirmation

00:00–05:55: pickup, police raid, and interior escape

Jason and Lucia arrive for Boobie's pickup, move through a populated stash house, learn that a task force is approaching, and escape once police enter. The playable section includes indoor navigation, dialogue, cover, companion calls such as 'push up' and 'cover,' gunfire, and a route through an occupied apartment.

This is strong evidence for a multi-stage story job with companion coordination and linked interiors. It does not reveal a final mission title, alternative entry routes, or whether the same location is freely accessible afterward.

10:47–16:43: quiet solo work becomes a getaway test

A contact says a job must happen that night, should stay quiet, and requires only one protagonist. Later, a stolen-car delivery connects Jason and Lucia with Raul; the meeting immediately becomes an escape involving passenger fire, wanted stars, an alley hide, a vehicle switch, and cargo extraction.

The dialogue identifies the sequence as a test and ends with an invitation to more work. It shows job chaining, separate roles, and vehicle-based escape design without confirming a universal contract board, stealth score, or recognition-clearing rule.

19:04–25:41: security detail and split-role office attack

Jason and Lucia accept a security job protecting Andrés de León, travel by air, enter Megamundo's headquarters, and split responsibilities when attackers take over the event. Phone dialogue coordinates floors and the pair converge during the rescue.

This is the clearest evidence for a longer mission with briefing, transport, social setup, weapon restrictions, separate playable positions, escalation, and reunion. Rockstar does not explain whether switching is manual, scripted, or available throughout every mission.

Robberies, side jobs, and what is not a mission list

The video also shows store and jewelry robberies, criminal opportunities, a bank-robbery reference, and several short activity or travel scenes. Some may be story missions, optional jobs, ambient events, or edited transitions; Rockstar does not classify each shot.

This guide therefore lists only demonstrated sequences and dialogue-supported jobs. It excludes leaks, invented walkthroughs, assumed mission names, speculative order, and one-page breakdowns for every camera shot.

Recommendation

Use the footage, keep the limits

The Extended Look supplies enough official evidence for a dedicated search guide, but visible details become confirmed mechanics only when Rockstar explains or repeatedly demonstrates their rules.

Quick answers

FAQ

Is there an official GTA 6 mission list?

No. Rockstar has shown several substantial jobs but has not published final mission names, order, count, rewards, or replay rules.

Are heists confirmed in GTA 6?

The footage demonstrates coordinated robberies, escapes, briefings, and multi-stage criminal work. Rockstar has not announced a complete planning-board or repeatable heist system.

Can Jason and Lucia do separate missions?

The Extended Look shows separate playable roles and a contact requesting only one protagonist. Dazed's access preview also reports independent play, but exact selection and switching rules remain unexplained.

Are these final mission names?

No. The labels on this page describe what happens in each official sequence; they are not presented as Rockstar's final mission titles.

What sources does this guide use?

The evidence comes from Rockstar's official Extended Look, Rockstar's GTA VI and Newswire pages, official platform information where relevant, and attributable Rockstar developer statements. It does not use leaks.

Is everything shown a final launch feature?

No. In-game footage confirms that an action or detail appears in the presented build. Rockstar can still change presentation, balance, availability, controls, or scope before release, and unexplained shots do not define complete systems.

Source record

Sources

Article updates (1)
  1. Content update

    Published from the official Extended Look, Rockstar's post-release Newswire, and the accompanying attributed preview, with direct quotations separated from journalist narrative.

Continue reading

All GTA 6 pages
release

Extended Look Recap

Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.

Open evidence hub
gameplay

Gameplay

See the major gameplay systems Rockstar showed on PS5, without turning visible details into invented features.

Read guide
gameplay

Story, Jason & Lucia

Understand Jason and Lucia's relationship, playable structure, criminal work, and confirmed story themes without leaks.

Read guide