Extended Look Recap
Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.
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At a glance
Use this timestamped sequence index to find who is involved, what happens, and what Rockstar has not named or explained. The video contains three long multi-stage crime sequences, a separate one-person job offer, and a shorter jewelry-store robbery. The labels below describe visible events; they are not official mission titles, a final mission order, or a walkthrough.
A spoiler-light index of the official job sequences, with timestamps, people, objectives, escalation, and the exact boundary of what Rockstar has not named.
At 10:48 in Rockstar's Extended Look, a social meeting turns into a one-person job offer.Image: Rockstar Games
Swipe left or right to see the rest of the table.
| Feature | People and objective | What happens | Evidence boundary |
|---|---|---|---|
| 00:03–05:55 · pickup, raid, escape | Jason and Lucia arrive for Boobie's pickup and move through the occupied building. | A task-force warning becomes an indoor police assault with companion calls, cover, gunfire, and an apartment-window escape.Yes | No final mission name, alternative route, reward, or later free-roam access is established.Unknown |
| 10:47–11:10 · one-person quiet-job offer | A contact says work must happen that night, should stay quiet, and needs only one of the pair. | The footage establishes the offer and its constraints, not the execution of that job.Partial | It is not proven to be the later vehicle sequence; selection UI, stealth scoring, and outcome are unknown.Unknown |
| 12:32–16:43 · delivery and getaway test | Lucia calls Jason while delivering a car; they reunite, meet Raul, and enter a test for future work. | The meeting becomes a pursuit with passenger fire, wanted stars, an alley hide, cargo handling, and a vehicle change.Yes | The footage does not name the mission, explain rewards, or prove that changing cars clears recognition generally.Unknown |
| 17:50–18:02 · jewelry-store robbery | A car arrives outside a jewelry store and the sequence moves into an interior robbery. | A robbery context is visible in official gameplay.Yes | Rockstar does not classify it as story, side work, free-roam activity, or a repeatable robbery.Unknown |
| 19:04–25:41 · security assignment | Jason and Lucia accept work protecting Andrés de León and keeping him in line at Megamundo headquarters. | Briefing and air travel lead to separated security roles, weapon confiscation, an attack, phone coordination, close combat, and rescue.Yes | Manual switching, alternate objectives, failure states, reward, branches, and final mission name are not explained.Unknown |
Source record
Continue reading
Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.
Open evidence hubFind the player-controlled actions in Rockstar's PS5 footage and follow each system to its dedicated evidence page.
Read guideMeet the couple behind the crime story, from quiet time at home to dangerous work across Leonida.
Read guideTrace each police response and pursuit moment without turning visible stars, hiding, or a vehicle switch into invented rules.
Read guideLocate each combat action and distinguish demonstrated gunplay from weapon systems or stealth mechanics Rockstar has not explained.
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