Extended Look Recap
Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.
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At a glance
Use this action matrix to see which gunplay, movement, melee and weapon-handling actions appear on screen—and which full systems remain unannounced. The Extended Look clearly demonstrates sustained third-person gunfights, cover, companion calls, passenger fire, close combat, weapon confiscation, and a timed shooting range. A job is described as needing to stay quiet, but the reviewed footage does not define or demonstrate a complete stealth model.
A timestamped reference for cover, companion calls, passenger fire, melee, weapon handling, scored shooting, and the absence of a defined stealth system.
Official GTA VI screenshot showing Jason armed on a rooftop.Image: Rockstar Games
Swipe left or right to see the rest of the table.
| Feature | Demonstrated action | Safe conclusion | Not established |
|---|---|---|---|
| 03:49–05:28 · corridor firefight | Jason and Lucia move through corridors using gunfire, cover, and companion calls such as push up and cover.Yes | Sustained indoor third-person combat and contextual coordination are demonstrated. | Command availability, AI rules, damage, cover behavior, and alternative routes are not documented.Unknown |
| 10:47–11:10 · quiet-job instruction | A contact says a one-person job should stay quiet; the footage does not show that job being performed.Partial | Quiet execution is a stated objective constraint in this scene. | No stealth controls, detection rules, grading, or suppressed-weapon requirement are established.Unknown |
| 13:28–14:33 · passenger fire | One character drives while a passenger fires during an active police getaway.Yes | Vehicle passenger shooting is demonstrated in a mission context. | Role choice, aim assists, weapon limits, and free-roam availability are not explained.Unknown |
| 17:42–17:46 · race with passenger weapon | A passenger uses a weapon during a closed-course race with lap and position UI.Yes | Vehicle combat can appear inside an event-style sequence. | Weapon selection, event rules, rewards, and multiplayer support are unknown.Unknown |
| 18:32–18:34 · timed shooting range | Targets Remaining, a countdown, Hit and Time Bonus, and Instant Knockdown UI appear while targets are shot.Yes | This is a scored shooting-range challenge, not evidence of low-profile stealth movement. | Weapon roster, score rewards, difficulty settings, and repeatability are not published.Unknown |
| 18:40–18:46 · night driving and fire | Passenger fire appears during a night race or chase-like edit.Yes | Another official sequence combines vehicle movement and gunfire. | The edit does not settle whether this is a mission, race, or open-world event.Unknown |
| 21:56–22:03 · weapon confiscation | A security guard confiscates a character's guns before the event proceeds.Yes | Mission context can restrict carried weapons. | Inventory capacity, storage, recovery, persistence, and general venue rules remain unknown.Unknown |
| 23:14–25:41 · split-role office attack | Phone coordination sends Jason and Lucia through different areas before gunfire, close combat, convergence, and rescue.Yes | The mission combines separated positions, ranged combat, melee, and reunion. | Manual switching, AI coordination, melee depth, branches, and outcome rules are not explained.Unknown |
| Dazed access preview · no video timestamp | The reporter says openly carrying a rifle prompts reactions.Partial | Visible weapon carriage has reported social consequences. | This is not a named developer quotation or a formal detection, concealment, or stealth specification.Partial |
Source record
Continue reading
Use the official presentation as an evidence hub for gameplay, story, police, activities, combat, wildlife, phones, and every remaining unknown.
Open evidence hubFind each substantial job by timestamp, people, objective, escalation, and the mission details Rockstar has not named.
Read guideFind the player-controlled actions in Rockstar's PS5 footage and follow each system to its dedicated evidence page.
Read guideTrace each police response and pursuit moment without turning visible stars, hiding, or a vehicle switch into invented rules.
Read guideLook up each demonstrated activity, its timestamp, participation cue, classification, and the rules Rockstar has not published.
Read guideMeet the couple behind the crime story, from quiet time at home to dangerous work across Leonida.
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